@peteskerritt.com It’s a reason that, if the video game biz melted down today and no new games were made for a decade or more, tons and tons of people would still be playing video games. The “backlog” is impossibly deep, and a decade would allow players to uncover and enjoy, what, 20% of the load? Maybe?

@peteskerritt.com The vast majority of casual players are playing stuff they know or stuff their friends, favorite YouTubers, or favorite Twitchers are playing. They’re not gonna be interested in 99.97% of the avalanche of games out there that keeping getting deeper and more intimidating.

@peteskerritt.com Like… have you actually LOOKED at digital marketplaces? I’m not talking about the first few lines or pages. I mean the whole goddamned thing. You could do nothing but play video games for life and still not have enough time (or money, obviously) to play it all. It’s overload.

@peteskerritt.com When game releases were less… oversaturated, and it was less common to get new stuff, we’d be more interested to try things because there wasn’t a lot else to try. We’ve gone from manageable to NOFUCKINGWAY numbers. And it’s kind of exhausting, coming from someone who’s been ’round the block.

@peteskerritt.com There’s more to it than that, but it’s hard to explain to where it makes sense to most people who ask the question. There’s not a lot of interest in watching how the genre has evolved or changed over the years, or how presentation has either improved or even taken steps backwards.

@peteskerritt.com I know that NFL 2K5 just turned 22 years old. I know football season is closing in, and with a new Madden season approaching, thoughts return to “What if there was competition?”

I miss the NFL 2K series, genuinely. But I also accept, given current market forces, it’s better off remaining dead.

@peteskerritt.com Visual Concepts hasn’t spun out a football game in decades. The tech is different now. The team is likely vastly different, too, with who knows how much football experience. It’s not the same as riding a bike; VC would absolutely need to go back to the drawing board.

@peteskerritt.com The account has completely lost the plot and is out on some crusade to rile shit up, thinking that instigating offensive behavior and aggressive trolling is going to win the day.

It’s just gross. This won’t be a “means to an end” campaign. It just soils the cause and alienates sane people.

@peteskerritt.com It’s been more than 20 years since the height of ESPN’s presence in video games. Much of the network talent that lent their voices to the the 2004-05 season games is either no longer with the four-letter or deceased.

@peteskerritt.com When you think about it, SAS and McAfee are perfect for the social media brainrotted crowd that Mickey Mouse– errr… ESPN apparently lusts after.

Perpetually loud, angry, and obnoxious. A perfect match.

@peteskerritt.com I’ll continue to be disappointed as physical media fades into relative obscurity when it comes to video games, but this movement speedran its way into toxicity. When Sony’s silence is optically better than your group’s spastic fits of rage, you’ve lost whatever battle you were trying to wage.

@peteskerritt.com They attack data that doesn’t fit their narrative. They angrily engage with and insult professionals with years of experience, stupidly charging— without a shred of evidence— that they’ve been paid off by Sony. They post irrelevant or dated data as counters.

The Pro-Physical Movement looks… awful.

@peteskerritt.com Not that there’s anything wrong with supporting a cause against a shitty corporation… but lip service (aka social media crying) is less than worthless. Put your money where your mouths/typing fingers are: stop buying new PS5 games altogether. Buy used if you must, but choke out their revenue stream.

@peteskerritt.com I see one account in particular trying to “rally the troops” across multiple social media platforms, egging on the mob to keep fighting as if loud complaining and trolling matters.

Sony knows most video game buyers better than they know themselves. Sony knows they’ll eventually fold.

@peteskerritt.com Any social media platform experience can be massaged and curated, and as long as your figure out what the out-of-bounds stuff not to post about because it attracts an unintended crowd, you’re fine.

I’ve managed to avoid a lot of crap just by sticking to inconsequential topics (like video games).

@peteskerritt.com Other eBay observations:

— Can’t find Wii Points cards at all, probably since people would probably try to use them
— Not too hard to find sealed early-era Wii remotes and nunchuks
— Finding a few other sealed Wii launch games at decent prices

@peteskerritt.com So there’s “Why all the remakes?” explained, one last bloody time.

Complaining about them is a “you” problem, because— until/unless game development gets cheaper and the world economy somehow recovers— the reality is that ample numbers of remakes will continue being things for a long time.

@peteskerritt.com Don’t like remakes? Tired of them? Cool. Don’t buy them. But remakes are safe, often less expensive to produce, and subsidize those original games you all want so much.

It’s like the old & tired “Indie vs. AAA” war many are still fighting. If AAA collapses, the money flow stops. Nobody wants that.

@peteskerritt.com Yeah, yeah. Remakes are too safe. Nobody wants to play the same shit over again. There’s a creativity crisis. Let’s milk fans some more.

Did I cover most of the bases here? The big ones, at least?

Now, do yourselves a favor. Look up the term “risk aversion”. I’ll wait.

@peteskerritt.com Yeah, right? And, thanks to rising costs of development and with strong economic headwinds, Nintendo (nor any other responsible company) isn’t feeling great about throwing big money at projects that need to be built from the ground up and don’t have strong chances to move tons of copies.

@peteskerritt.com Indies have to take these risks. It sucks for them, but when they hit, you all rejoice and point at remakes as if to say, “We fucking TOLD you people want original games!”

Those hits aren’t exactly as common as you want to believe. And the definition of “hit” changes with bigger players.

@superselena64.bsky.social The arcade game was basically— wait for it— “Toll Calibur” since you had to pay to play it.